{"id":2231,"date":"2021-05-01T01:06:47","date_gmt":"2021-05-01T01:06:47","guid":{"rendered":"https:\/\/etrendsnews.com\/2021\/05\/01\/microsoft-store-to-reduce-cut-to-12-takes-effect-on-august-1\/"},"modified":"2021-05-01T01:06:47","modified_gmt":"2021-05-01T01:06:47","slug":"microsoft-store-to-reduce-cut-to-12-takes-effect-on-august-1","status":"publish","type":"post","link":"https:\/\/etrendsnews.com\/2021\/05\/01\/microsoft-store-to-reduce-cut-to-12-takes-effect-on-august-1\/","title":{"rendered":"Microsoft Store to reduce cut to 12%, takes effect on August 1"},"content":{"rendered":"
[ad_1]\n<\/p>\n
Microsoft has announced plans to cut their share from games sold on their store on August 1. In a statement from Matt Booty, Head of Xbox Game Studios, he shared Microsoft\u2019s plans to reduce their share from 30% to 12% as part of the studio\u2019s commitment to empowering every PC game creator.<\/p>\n
The goal here is to allow game developers to bring more games to fans and earn more from doing so. This would not only benefit Microsoft as this would mean gamers would have more options to choose from, increasing the variety and quality of available games. [ad_1] Microsoft has announced plans to cut their share from games sold on their store on August 1. In a statement from Matt Booty, Head of Xbox Game Studios, he shared Microsoft\u2019s plans to reduce their share from 30% to 12% as part of the studio\u2019s commitment to empowering every PC game creator. The goal […]<\/p>\n","protected":false},"author":6,"featured_media":2232,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[161,159,40,5,16],"tags":[],"yoast_head":"\n
\nMicrosoft\u2019s \u201cplayer-first\u201d approach
\nIn a previous article, we wrote about the \u201cplayer-first\u201d approach in the same statement from Booty. It\u2019s evident that Microsoft is following through with that thought as they work to improve their presence in the PC gaming community. They emphasized their plans on creating a more \u201ctailored experience\u201d for PC gamers as they further improve upon their Xbox Game Pass service which surpassed 10 million subscribers last April 2020.
\nThis news follows as Microsoft declares a revenue of $15 billion over the past year. The majority of that revenue was credited to Xbox content and services which made up 82% of the total amount. Microsoft\u2019s acquisition of studios like Bethesda is credited with boosting revenue.
\nIt\u2019s safe to say then that Microsoft could afford the Store cut to 12%. With higher revenues as a motivator, more game developers should have more reason to develop high-quality games. The main beneficiary here will be the gamers, of course, which should fit in nicely with the whole \u201cplayer-first\u201d mentality.<\/p>\n[ad_2]\n
Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"