{"id":3824,"date":"2021-05-27T17:22:30","date_gmt":"2021-05-27T17:22:30","guid":{"rendered":"https:\/\/etrendsnews.com\/2021\/05\/27\/5-things-that-devs-need-to-fix-asap-to-make-it-a-better-game\/"},"modified":"2021-05-27T17:22:30","modified_gmt":"2021-05-27T17:22:30","slug":"5-things-that-devs-need-to-fix-asap-to-make-it-a-better-game","status":"publish","type":"post","link":"https:\/\/etrendsnews.com\/2021\/05\/27\/5-things-that-devs-need-to-fix-asap-to-make-it-a-better-game\/","title":{"rendered":"5 Things that devs need to fix ASAP to make it a better game"},"content":{"rendered":"

[ad_1]\n<\/p>\n

Biomutant\u00a0was one of the most anticipated games of the year, so it\u2019s a shame that it didn\u2019t meet the hype. Still, we don\u2019t think the game is unsalvagable. The game has a lot of great moments, ideas, and features that it\u2019s going to be a complete waste if these all go down the trash. Hence, we\u2019d like to share the 5 things we believe\u00a0Biomutant\u00a0devs Experiment 101 should fix ASAP to make the game better.<\/p>\n

1. More seamless NPC conversations
\nThe world of\u00a0Biomutant\u00a0contains interesting characters, creatures, and critters. However, every time you get to talk to one of these anthropomorphic characters, the game frustrates you so much that you won\u2019t want to talk to anyone in the game ever again. The game forces you to listen first to the mindless drivel of the creatures. Mind you, the drivel\u2019s actually cute and endearing. But whenever the NPC\u2019s done talking, the narrator then butts in, telling you what the NPC\u2019s actually said. It\u2019s a long-winded unnecessarily complicated way to handle conversations that makes talking to NPCs a huge chore.
\nHow to fix this:\u00a0Both the NPC chatter and the narrator\u2019s voice acting are good on their own. The problem is that the two don\u2019t really work well together. Experiment 101 should just choose between the two, or at least make it so that the conversations aren\u2019t unnecessary clanky. The devs can simply lower the NPC chatter volume and let the narrator speak over it simultaneously. It\u2019ll save a lot of time.
\n2. Better camera and target-lock controls
\nIt\u2019s not like\u00a0Biomutant\u00a0doesn\u2019t have a target-lock system. It\u2019s just unwieldy. Whenever you enter a battle, the camera will automatically target-lock to one of the enemies (usually the biggest one). However, if you want to switch targets, you\u2019ll have to use the right analog stick to choose your target. Switching targets is a chore because you also use the R stick for camera control (which is horrendous, by the way.) Hence, switching targets can mess up your perspective and open you up to enemy attacks. Furthermore, the close camera zoom makes it so that you barely can see what\u2019s happening behind you. This makes it hard to anticipate enemy attacks, ruining the combat experience.
\nHow to fix this:\u00a0Map target locking elsewhere. Allow the player to adjust the camera zoom. More camera control options.
\n3. Biomutant needs better sound design and musical score
\nWe admit, and everyone agrees,\u00a0Biomutant\u00a0is a visually appealing game. It has a lush environment and a colorful world. However, a lively world could use livelier sounds. Sadly, Biomutant\u2018s sound design is very poor. The game has serviceable background music, but it doesn\u2019t help set the tone. It doesn\u2019t help raise emotions and give the game more personality. While that by itself is fine \u2013 a lot of great games remain good even with bad musical scores \u2013 the game\u2019s bad sound effects are a worse problem. Hits just don\u2019t feel like hits because of the weak sound effects that play when you attack an enemy. Worse, some cutscenes become comedic thanks to the lack of sound effects.
\nHow to fix this:\u00a0Thankfully, this part can be fixed with updated sound files. Even modders can do this, provided they know which files to change. The sound engineering team might have to go back to the drawing board and get inspiration from other games on how crisp sound effects should sound like.
\n4. More varied forts and environments
\nOne of the most exciting parts of\u00a0Biomutant\u00a0is its factions system. The player has the option to subjugate the factions. To do this, the player takes over these factions\u2019 forts, which basically means find the fort and beat up everyone inside. The problem is that, even though the factions supposedly are unique from each other, the forts just feel the same. There\u2019s not enough variety between these forts, and it makes it feel like doing the same quest over and over again for each of these factions.
\nHow to fix this: More time should be spent designing these forts. The best-case scenario would be implementing a random seed generator for these forts. This will help give the forts at least some diversity, giving players different experiences whenever they invade one. If they can match this with more unique features for these forts, possibly even unique mechanics on how each fort plays out, then that would be better.
\n5. Biomutant needs better personalities for NPCs
\nJust as we mentioned earlier in #1, the world of Biomutant\u00a0is filled with weird-looking but cute creatures. However, almost all of them\u2019s devoid of personality. A part of this comes from the fact that the NPCs only speak gibberish, and the narrator only explains what they say. It takes away personality from the NPC and makes them all feel like the same person.
\nHow to fix this:\u00a0Perhaps the narrator can be more direct in his interpretations or translations. For example, instead of saying \u201cHe wants you to take this job,\u201d the devs can add more personality by having the narrator actually tell you the exact words of the NPC. \u201cI want you to take this job, bud,\u201d says the creature. It makes a world of difference with this design change, although it might require an entirely new script for\u00a0Biomutant.<\/p>\n[ad_2]\n
Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

[ad_1] Biomutant\u00a0was one of the most anticipated games of the year, so it\u2019s a shame that it didn\u2019t meet the hype. Still, we don\u2019t think the game is unsalvagable. The game has a lot of great moments, ideas, and features that it\u2019s going to be a complete waste if these all go down the trash. […]<\/p>\n","protected":false},"author":6,"featured_media":3825,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[161,159,40,5,16],"tags":[],"yoast_head":"\n5 Things that devs need to fix ASAP to make it a better game - eTrends News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/etrendsnews.com\/2021\/05\/27\/5-things-that-devs-need-to-fix-asap-to-make-it-a-better-game\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"5 Things that devs need to fix ASAP to make it a better game - eTrends News\" \/>\n<meta property=\"og:description\" content=\"[ad_1] Biomutant\u00a0was one of the most anticipated games of the year, so it\u2019s a shame that it didn\u2019t meet the hype. 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